įixed memory-leak when Importing with “Split by Group” set.Fixed R12 Vertex-Normal Export bug.Fixed MDD Export scaling issue (a bug that forced a 1000x scaling should now be fixed).Fixed funky file-select dialog initial path issue (folder/sub-folder no longer set as filename-prompt). obj file went from ~13mb to ~25mb - but of course it only took a few seconds to export, instead of a full minute or more that the compression was taking, so choose your poison. In the one example I was looking at, ~550,000 UVs were written out (without compression) instead of ~125,000 (with compression) - the resulting output. obj file size (basically, a UV vertex is exported for every point of every polygon). New Feature: UV and Normal compression/optimization is now an user export option - compression is still enabled by default, but it was brought to my attention that certain plugins (tree/shrub-generation, for example) generate UVs that caused my compression code to take an extremely lengthy time to process (on huge files)… this option will let you disable compression, which will greatly speed up exporting, but also greatly increase the resulting.
#Riptide pro c4d normal issue update#
This update was primarily an internal code re-structuring update, but also includes several bug fixes and a few new features… Riptide Pro v2.2 Update is now available in the downloads section of my site. By PropShop Admin on Friday 11 March 2011 - 19:42:34